THE COMMONS
By Matthew Hughes
The Commons is introduced by editor Robert J. Sawyer as a
“fixup”: a novel knitted together out of a series of previous published
short stories which in this case follow the adventures of Guth Bandar in the “noösphere.”
The noösphere (colloquially called the “Commons”) is a
place that contains “the distillation of all human experience . . . the
composite memory of the species.” It is the collective unconscious imagined as
a rather literary sort of virtual reality, one inhabited by archetypes (or “idiomats”)
acting out the basic building blocks of our shared human psychodrama. The
noösphere is entered by highly-trained noönauts like Bandar through a process
of meditation, with special chants protecting them from being absorbed into its
mental fabric. Much like the Matrix, the noösphere is a dangerous place where
virtual injury can lead to physical consequences, even death, in the real world.
That’s the basic premise, and it’s a good one. The novel
moves quickly, with Bandar channel surfing in and out of various mythic events
and situations via musically-activated doorways or “nodes.” Depending on his
location within the well-mapped geography of the noösphere the genre slips from
bawdy comedy to historical costume drama, SF, fantasy, Western, and mash-ups of
everything in-between. But then the noösphere starts becoming unstable, and the
collective unconscious shows signs of developing consciousness in the face of a
dire threat from the great Beyond.
The frantic pace and episodic structure, combined with the
virtual reality noösphere interface, make reading The Commons feel a bit
like watching someone play a videogame, with Bandar having to complete
increasingly difficult levels as he gains experience points on his way to the
final showdown. But it all makes for a rollicking fun ride.
Notes:
Review first published in Quill & Quire, November 2007.
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