KAFKA ON THE SHORE
By Haruki Murakami
Haruki Murakami's Kafka on the Shore frustrates
all expectations, including some of the most basic narrative ones. Something, though we're never sure what, seems to get resolved
at the end, but absolutely nothing is explained. For 436 pages we inhabit a
dream, the interpretation of which is futile.
The story proceeds normally enough. Alternate chapters describe the two main
characters. Kafka Tamura (an assumed name) is a fifteen-year-old who has run
away from home to avoid his father's Oedipal curse (he will kill his father and
sleep with his mother). He winds up living in a private library, befriended by a
transgendered hemophiliac and a strange lady who may or may not be his mother.
Satoru Nakata is an old man whose brain was apparently wiped clean as a child by
what may or may not have been a UFO. He is unable to read, but can talk to cats.
After a run-in with a supernatural figure dressed as Johnnie Walker (the guy on
the whiskey bottle), he leaves Tokyo and follows in Kafka's footsteps in order
to find a secret "entrance stone" that must be closed.
It is an unreal plot, but not that hard to follow in outline. A lot of Murakami's technique
derives from pulp
fiction, and for all its literary allusions and time-outs to discuss the meaning
of metaphor (even Murakami's prostitutes quote Hegel and Bergson), the kind of work
Kafka seems closest to is something like Stephen King's It. Like King, Murakami
never lets go of the reader's hand and even the most obvious plot constructions
are laid bare. As Kafka's friend observes,
"It started out weird and is getting even weirder as it goes along.
Impossible to predict what'll happen next. One thing's for sure, though.
Everything seems to be converging right here. The old man's path and yours are
bound to cross."
By the time we read this it hardly needs explaining.
The reason it's "impossible to predict what'll happen next", and
Murakami himself has admitted that he didn't know what would happen next while
writing it, is because of the way things keep getting dropped. It is a novel of
fragments and changing gears. Take Kafka's curse. Kafka runs away from home to
avoid killing his father. But does he? It's impossible that he does, and yet he
wakes up the morning after his father's murder with his shirt covered in blood.
Meanwhile, Nakata apparently does kill someone who might be Kafka's father, but
there is no blood and he has no memory of doing it. And that's all we know.
Or take the matter of the UFO. This story is developed at great length in the
first part of the novel, with medical and army reports and personal letters
providing a detailed background story for what happened to Nakata. And then it
is simply dropped for the rest of the book. Was it a UFO? Why does Nakata only
have half a shadow? How does he talk to cats? What's going on?
When Kafka's father dies the newspaper obituary says that his "chief
theme was the human subconscious." This is Murakami's territory as well.
His writing patrols the border state between reality and the supernatural, the
waking world and the world of dreams, conscious and subconscious states. In Kafka
on the Shore the line between these two worlds is its blurriest yet, and the
whole book, if not a dream, is probably best understood as Kafka's "walking
by the shores of consciousness":
Waves of consciousness roll in, roll out, leave some writing, and just
as quickly new waves roll in and erase it. I try to quickly read what's written
there, between one wave and the next, but it's hard. Before I can read it the
next wave's washed it away. All that's left are puzzling fragments.
Puzzling fragments indeed. Eels rain from the sky and ghosts share the stage
with talking cats and Colonel Saunders. At times it all seems like an experiment
in automatic writing, "bypassing procedures like meaning and logic"
and using words (when words are at all adequate to convey what words can't
express) to create a symbolic "prophetic tunnel" to the reader.
But bypassing meaning makes it difficult for an author to communicate
anything beyond puzzling, weightless fragments. The result is a
visionary novel without substance. Some readers will cherish the experience.
Others might find it a metaphysical cheat.
Notes:
Review first published March 19, 2004. Is Chip Kidd, who did the artwork for
the dustjacket of this book, the worst graphic designer of his generation? There
is every reason to think so. Bad enough that his earlier stuff all looked like
clip-art, but now it's just plain ugly.
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